Showing posts with label construct 2. Show all posts
Showing posts with label construct 2. Show all posts

Thursday, June 27, 2013

[Tutorial] Construct 2 - Making a classic shooting game walkthrough & publishing to the appstore

Making a game is easy. Piece of cake if you will. Even though I don't like cakes, I still like to use this line a lot ;)

Anyways, recently I have been following a little guy's tutorial on how to make a basic HTML5 game that is remaking classic 1945 Shooting game in HTML5. Its a pretty cool experience since he knows that you are a beginner watching his video and he will walk you through and explain every bit of Construct 2. I personally love his tutorials because they explain every function of Construct 2 that he puts his cursor on.

HTML5 games are easy to make and even easier to export using Construct 2. Before you wonder how exactly this will be converted into an app then my answer is that you need to pay Apple before you can use the entire 'app' making process. Notice how I didn't say game though. You can still make the game and test it over Wi-Fi and for that you are gonna need the paid version of Construct 2.

Why pay?

Its simple, the reason why you are learning how to make apps is because you wanna make some money off it. Now there are multiple ways to make money off your app and release it for free. If you are thinking ads, then you have hit the Jackpot. Ads are what runs the game now. This is the reason why you should probably invest into a Mac and get the developer account from Apple for 100 dollars. In the end, if you are motivated, the investment will pay off! I have seen so many articles of games being made by 13 or 17 year old little dudes or gals, and they are millionaires.

My dad says, "Money is not hard to earn because its up to you work hard for it, however, spending it and saving it is a true skill".

What if I don't have enough money for a Mac but I got $100 dollars for a developer account?

Well, look into Hackintoshing and running Mac OS X (whatever) on VMWare. The point is that you need Xcode and after you get the developer account, you get two certificates that you need to install on your iOS Device after you have built the app in Xcode (Construct 2 or google has the instruct to do so, use Export feature in Construct 2). You need to add your UDID to the data-base but that's not what I am concentrating on. I am trying to convince you all that just make the game. Don't worry about publishing it and making money off it until you have tested the app yourself. Afterwards, everything is gonna be a piece of cake. :)

Links:

Use this website for Sprites if you want your own and make sure you credit the maker: http://opengameart.org/

YouTube tutorial (Visit YouTube):



Bookmark the blog for updates and I will see you guys next time!

Friday, June 21, 2013

HowTo: Make a game for iPhone/iPod/iPad with HTML5!

Hey guys. I know you guys have probably heard of this method before and to make a perfect game you need to know some kind of experience in Objective + Or C#/C++ or whatever the heck else. Well, I am here to tell you that there is a way around it!

Say hello to your new friend then.

Construct 2

Apparently, you do not need knowledge of coding at all. Well maybe a little bit but that could be looked up and understood in minutes via google which will most likely lead you to http://www.scirra.com - This site is truly amazing and the creator of the program has really made it easier for the games to be developed. Search youtube around for a couple of Construct 2 tutorials and I would actually make the game they are making and then experiment with making iPhone/iPod/iPad games. Its not hard its just simple. You just have to put your time into it just like coding, except you are assembling how the game is gonna execute. Its pretty much just like directing a film, except in your case, you are directing a game execution process.

Think of it how the computers work. The computers can do everything and anything, they just have to be told what and when to do something. I will have a tutorial coming soon of making a simple iPhone game but I just discovered this program myself (even though its been around for quite some time now). I didn't believe it until I actually saw a game published in the appstore via this program. Well there are steps after the game is all good and ready to go but don't worry resources have you covered! After you create the game on Windows or Linux, you can use VMware to publish to the appstore. God knows what other alternatives there are but when I come across it, I will post about it and let everyone know! :)

If you are having trouble understanding how everything in Construct 2 works than go to  http://adf.ly/QzrdF and just follow it and actually read it!!!

  • http://www.sciarra.com/construct2
--Resources from Alcatraz of http://www.ioscheaters.com/ --

"Alternatives note they are all similar to what Construct 2 does but not all are for iOS.
http://darkflow.net/
http://www.compilgames.net/
http://dsgamemaker.com/
http://impactjs.com/
http://logicking.com....php?page=html5
http://stencyl.com/
http://enigma-dev.org/about.htm
http://www.tululoo.com/ "