If you guys have not heard of MacBuildServer.com then allow me to introduce you to this 'method'.
MacBuildServer is a very awesome service, stopped by Apple, but it still works to date. And speaking of date, you need to tweak your settings a bit in order for it to work. Not too much work, literally just a basic trick.
Here is a video for you guys that will explain what exactly I mean, I apologize for the inconvenience of the my hand covering my iPhone Mic. :o
http://www.youtube.com/watch?v=Mly_AcM9YyY&feature=player_embedded
Now, you do need the developer account of the certificates in order to publish or test your apps on your jailed phone (non-jailbroken). I personally am a huge jailbreak fan because it just opens up new gates to the iOS and the Phone (or any other iDevice). With that being said, say you made a game with Construct 2 and you were planning on releasing it to the appstore, guess what! You are in luck!
Via this method you can obviously have certain clients test your application and then afterwards what you can do is get a Macintosh OS X copy and run it in VMware! Now I hate to say you can pirate them both but if you have the money and resources, do buy yourself a Macintosh OS copy. Obviously if your game is good and if you would generate more money, you would (I hope) buy an Apple Computer.
So yep.
If you guys have any questions about running Mac in VMware, then just comment below and you will get yourselves a full 100% noob guide to running Macintosh on your Windows or Linux Computer! :)
Thanks for reading guys!
Easily create your app on Windows for iPhone/iPod/iPad with HTML/JavaScript/CSS or whatever it is you are expert in! The script gets updated and public gets notified as it gets better and better!
Showing posts with label mac os x. Show all posts
Showing posts with label mac os x. Show all posts
Sunday, July 28, 2013
Thursday, June 27, 2013
[Tutorial] Construct 2 - Making a classic shooting game walkthrough & publishing to the appstore
Making a game is easy. Piece of cake if you will. Even though I don't like cakes, I still like to use this line a lot ;)
Anyways, recently I have been following a little guy's tutorial on how to make a basic HTML5 game that is remaking classic 1945 Shooting game in HTML5. Its a pretty cool experience since he knows that you are a beginner watching his video and he will walk you through and explain every bit of Construct 2. I personally love his tutorials because they explain every function of Construct 2 that he puts his cursor on.
HTML5 games are easy to make and even easier to export using Construct 2. Before you wonder how exactly this will be converted into an app then my answer is that you need to pay Apple before you can use the entire 'app' making process. Notice how I didn't say game though. You can still make the game and test it over Wi-Fi and for that you are gonna need the paid version of Construct 2.
Why pay?
Its simple, the reason why you are learning how to make apps is because you wanna make some money off it. Now there are multiple ways to make money off your app and release it for free. If you are thinking ads, then you have hit the Jackpot. Ads are what runs the game now. This is the reason why you should probably invest into a Mac and get the developer account from Apple for 100 dollars. In the end, if you are motivated, the investment will pay off! I have seen so many articles of games being made by 13 or 17 year old little dudes or gals, and they are millionaires.
My dad says, "Money is not hard to earn because its up to you work hard for it, however, spending it and saving it is a true skill".
What if I don't have enough money for a Mac but I got $100 dollars for a developer account?
Well, look into Hackintoshing and running Mac OS X (whatever) on VMWare. The point is that you need Xcode and after you get the developer account, you get two certificates that you need to install on your iOS Device after you have built the app in Xcode (Construct 2 or google has the instruct to do so, use Export feature in Construct 2). You need to add your UDID to the data-base but that's not what I am concentrating on. I am trying to convince you all that just make the game. Don't worry about publishing it and making money off it until you have tested the app yourself. Afterwards, everything is gonna be a piece of cake. :)
Links:
Use this website for Sprites if you want your own and make sure you credit the maker: http://opengameart.org/
YouTube tutorial (Visit YouTube):
Bookmark the blog for updates and I will see you guys next time!
Anyways, recently I have been following a little guy's tutorial on how to make a basic HTML5 game that is remaking classic 1945 Shooting game in HTML5. Its a pretty cool experience since he knows that you are a beginner watching his video and he will walk you through and explain every bit of Construct 2. I personally love his tutorials because they explain every function of Construct 2 that he puts his cursor on.
HTML5 games are easy to make and even easier to export using Construct 2. Before you wonder how exactly this will be converted into an app then my answer is that you need to pay Apple before you can use the entire 'app' making process. Notice how I didn't say game though. You can still make the game and test it over Wi-Fi and for that you are gonna need the paid version of Construct 2.
Why pay?
Its simple, the reason why you are learning how to make apps is because you wanna make some money off it. Now there are multiple ways to make money off your app and release it for free. If you are thinking ads, then you have hit the Jackpot. Ads are what runs the game now. This is the reason why you should probably invest into a Mac and get the developer account from Apple for 100 dollars. In the end, if you are motivated, the investment will pay off! I have seen so many articles of games being made by 13 or 17 year old little dudes or gals, and they are millionaires.
My dad says, "Money is not hard to earn because its up to you work hard for it, however, spending it and saving it is a true skill".
What if I don't have enough money for a Mac but I got $100 dollars for a developer account?
Well, look into Hackintoshing and running Mac OS X (whatever) on VMWare. The point is that you need Xcode and after you get the developer account, you get two certificates that you need to install on your iOS Device after you have built the app in Xcode (Construct 2 or google has the instruct to do so, use Export feature in Construct 2). You need to add your UDID to the data-base but that's not what I am concentrating on. I am trying to convince you all that just make the game. Don't worry about publishing it and making money off it until you have tested the app yourself. Afterwards, everything is gonna be a piece of cake. :)
Links:
Use this website for Sprites if you want your own and make sure you credit the maker: http://opengameart.org/
YouTube tutorial (Visit YouTube):
Bookmark the blog for updates and I will see you guys next time!
Labels:
app package,
applestore,
construct 2,
free,
games,
how,
html5,
in,
ipa,
mac os x,
make,
money,
publish,
to,
tutorial,
video,
walkthrough
Subscribe to:
Comments (Atom)